[ N°144 · CGI editorial cinematográfico, logo deportivo en vidrio óptico, paisaje volcánico dramático, iluminación roja y naranja, realismo físico premium. ]

Logo de Under Armour en vidrio volcánico cinematográfico

Modelo
Image 2
Aspecto
3:4
Tipo
Imagen
Plan
Free
Logo de Under Armour en vidrio volcánico cinematográfico — Image 2 (3:4)

Prompt completo

UNDER ARMOUR LOGO

Act as a CGI Art Director and Environment Photographer creating a cinematic hero landscape with a glass logo sculpture emerging from a volcanic rock formation. References: editorial CGI landscape photography, crystal and glass object photography, volcanic terrain macro photography, dramatic sunset landscape cinematography.

PHASE 0: BRAND LOGO INTELLIGENCE

Retrieve the 100% canonical trademark-accurate primary icon of Under Armour from training data. Identify the single most iconic reduced form: the Under Armour interlocking UA icon. Fidelity test: a brand designer must recognize this as the correct Under Armour icon immediately.

Use the official Under Armour mark only: the bold symmetrical interlocking “UA” logo silhouette with its distinctive curved upper and lower forms. The glass treatment is applied ON TOP of the correct Under Armour geometry — transformation happens after accurate reconstruction, never instead of it.

CRITICAL — NO ADDED CONTAINERS: do not add any enclosing shape, badge, outer ring, extra circle, or housing around the Under Armour icon unless it is part of the official canonical Under Armour mark. The glass object is the Under Armour logo form itself and nothing else.

PHASE 1: GLASS LOGO OBJECT — CRITICAL

The canonical Under Armour icon rendered as a solid three-dimensional optical glass sculpture — thick, physical, monumental. The glass object has the exact silhouette and internal negative spaces of the Under Armour icon. Object depth: 25 to 40% of the logo's total height — substantial physical thickness. All faces polished to sub-micron smoothness. Edges sharp and precise. Bottom cut at a slight bevel — allows the sculpture to stand embedded in rocks below. The glass object is slightly tilted backward 5 to 8° — monolithic standing-stone quality.

The Under Armour icon must preserve its recognizable internal design: bold interlocking UA geometry, clean central crossing, symmetrical athletic form, and precise negative spaces. The logo should appear as transparent smoked optical glass, not flat paint. The full UA mark must feel like a thick crystal volume with internal refraction, caustics, edge glow, and premium material depth.

SCENE-INTEGRATED GLASS MATERIAL — CRITICAL: the glass is not a neutral object dropped into the scene. It is a physically accurate optical material that absorbs, refracts, and reflects the scene's ambient color environment. The glass must feel like it belongs to this specific volcanic red-orange landscape — tinted, influenced, and saturated by the atmosphere surrounding it.

Ambient color absorption: the glass material picks up the dominant scene colors — deep red-crimson from the background gradient and warm orange from the back light. The main Under Armour logo becomes smoked graphite-clear optical glass with subtle crimson and amber-orange volume tint. Edges become brighter and warmer where the back light travels through the glass.

Transmission color: light passing through the glass carries the scene's warm orange-red quality — not neutral white, but slightly warm orange-tinted light consistent with the back light color. IOR: 1.5 to 1.7. Reflection color: reflections on glass surfaces carry the red gradient of the background and warm orange of the back light.

Edge glow: sharp edges emit intense orange-white luminous lines from back light entering through beveled base and traveling through the glass via total internal reflection — edge glow color is warm orange #FF8C00 matching primary back light. Internal caustics: orange back light creates warm caustic patterns inside the glass volume — visible as amber and orange light bands within the Under Armour logo sections. The overall glass appearance: a warm luminous crystal Under Armour icon that feels native to the volcanic red landscape.

PHASE 2: VOLCANIC ROCK GROUND

The glass Under Armour icon stands on and is partially embedded in a formation of volcanic basalt rocks. Rock properties: irregular dark grey to near-black basalt — #1A1A1A to #2D2D2D. Surface texture: rough, fractured, vesicular — gas bubble voids visible, sharp broken edges, fine crystalline grain. Rock sizes: large anchor rocks 15 to 30cm equivalent on outer edges, medium rocks 5 to 15cm filling center zone, small rock fragments at base of glass object. Rocks are lit from behind and below by warm orange back light — upper surfaces in deep shadow, lower and side faces facing back light receive warm orange rim illumination. Rock formation occupies lower 30 to 35% of frame. The glass Under Armour icon emerges from the center of the rock formation — base lodged between rocks, sculpture rising upward and slightly backward.

PHASE 3: BOTANICAL DETAIL

Between and around rocks: small wild alpine or volcanic flowers — orange, coral, and off-white, 2 to 4cm equivalent. 8 to 15 individual flower clusters visible. Thin green stems. Flowers catch the warm back light as bright orange-lit small forms against dark rock shadows. Patches of dark green or grey-green lichen on rock surfaces — barely visible in deep shadows, slightly more visible where back light catches rock edges.

PHASE 4: BACKGROUND & ATMOSPHERE

Background: pure atmospheric gradient — deep saturated red-crimson at horizon (#8B0000 to #AA1100) transitioning to absolute black (#000000) at top of frame. No clouds, no stars, no landscape features, no horizon line details. Pure color gradient. Most saturated red zone in lower 30 to 40% of background, transitioning smoothly to pure black in upper 60%. Red is most intense directly behind the glass Under Armour icon at mid-frame height. Background perfectly smooth — no texture, no noise, no grain. The atmospheric red color is the dominant ambient color that drives the glass material tinting described in PHASE 1.

PHASE 5: LIGHTING SYSTEM — SCENE AMBIENT DRIVES EVERYTHING

Primary back light: warm orange-amber light source positioned behind the glass object at ground level — hidden behind rocks, direct source not visible. Color: #FF8C00 to #FF6600, high intensity. This light passes through the Under Armour glass icon, creating internal orange edge glow and internal caustic bands. It illuminates rock surfaces from behind, creates warm orange rim lighting, lights flowers from behind, and creates a bright halo zone on the background gradient directly behind the glass object.

Secondary ambient — RED SCENE ATMOSPHERE: the entire scene is bathed in a red atmospheric ambient derived from the background gradient. Color: #8B0000 to #AA1100, low intensity, omnidirectional — the ambient light of the volcanic red sky filling every shadow zone. This red ambient tints the glass and interacts with the smoked graphite-clear Under Armour glass form.

Cold top ambient: very subtle cool blue-grey from directly above, 3 to 5% intensity only — barely lifts the darkest shadow zones and subtly enhances the reflective glass depth of the Under Armour icon.

LOGO BASE ACCENT LIGHT — SEPARATION & FOCUS: a dedicated accent light positioned directly below the glass Under Armour icon, aimed upward through the base of the sculpture. This light exists solely to make the glass icon the undisputed focal point of the scene and to visually separate it from the background gradient.

Light properties: color #FF9500 to #FFCC00 — slightly warmer and more yellow than the primary back light. Intensity: 40 to 60% of primary back light power. Beam character: narrow focused upward cone, illuminating the glass object from its base upward — base of icon receives maximum intensity, falling off gradually toward the top.

Effect on glass: upward light enters the beveled base and travels upward through the volume — creating a bright luminous gradient within the glass from base to top. Sharp bottom edges of the Under Armour logo glow intensely — a bright warm yellow-orange line tracing the bottom perimeter of the icon silhouette. Internal upward caustics cross with the orange back light caustics, creating rich intersecting light patterns visible within the glass volume.

Effect on rocks: the accent light illuminates rocks and flowers immediately beneath and around the logo base from below — creating a bright warm pool of light on rock surfaces directly under the icon. Rocks glow warm amber in this zone, flowers closest to the icon base are lit from below as bright warm points.

PHASE 6: COMPOSITION & CAMERA

Aspect ratio: 4:5 portrait. Glass Under Armour icon occupies vertical center of frame — base at approximately 35% from bottom, top at approximately 80% from bottom. Rock formation occupies lower 30 to 35% of frame. Atmospheric background gradient fills everything above rocks. Camera: slightly below glass object's midpoint, elevated 5 to 10° above ground level, looking very slightly upward — gives monumental presence. Camera perfectly frontal to logo — zero horizontal rotation, Under Armour silhouette reads clearly as the canonical icon. Depth of field: slight — glass object and immediate rocks sharp, rocks at very edges of formation begin to soften slightly.

PHASE 7: TECH SPECS

Render: Octane Render or Redshift — physically accurate glass with full caustics and scene-accurate color absorption. Ray tracing: minimum 16 bounces. Glass material: dielectric shader with scene color integration — IOR 1.5 to 1.7, transmission 0.95, polished glass roughness 0.0.

Under Armour logo: transparent smoked graphite optical glass, scene-influenced by warm orange backlight and deep red atmospheric ambient. Volume absorption creates the warm red-orange tint throughout the glass body — light traveling through the glass picks up this color, making the Under Armour icon a chromatic object native to the red scene environment. Caustics: on at maximum quality — both back light and base accent light create intersecting internal caustic bands visible within the glass volume.

Glass reflections: environment-accurate — all reflections carry the scene colors, no neutral grey environment maps. Rock material: PBR geological shader, roughness 0.85 to 0.92, displacement mapped with vesicular texture, albedo #1A1A1A to #2D2D2D, metalness 0.0. Background: pure gradient shader from #AA1100 to #000000. Back light: area light behind and below glass object, warm orange #FF7700, high intensity, aimed through glass toward camera. Base accent light: focused spot light directly below logo aimed upward, color #FF9500 to #FFCC00, intensity 40 to 60% of back light power, narrow cone. Red scene ambient: low intensity omnidirectional #990000, 15 to 20% intensity — fills all shadow zones with red atmospheric color, drives glass volume tint. Cold top ambient: blue-grey, 3 to 5% intensity only. Anti-aliasing: maximum. Sampling: minimum 2048 samples. No film grain.

Output feel: cinematic editorial CGI — a luxury sports brand film still or high-end magazine spread. The Under Armour glass icon must feel like it was born in this volcanic red world, radiating light from within.

Cómo usar este prompt

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  4. Ajusta la relación de aspecto a 3:4 si tu interfaz lo permite.
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